Grade 12 Physics – Kinematics and Dynamics Notes
Displacement: a vector form of a distance
Velocity: a change in displacement over time
- Slope of secant from a displacement – time graph
Instantaneous Velocity: exact speed at that point in time
- Tangent curve of a velocity – time graph
Calculating Vectors
Vectors: a unit with magnitude and direction
- They are resultant to vertical and horizontal movements
- Calculated through trigonometry:
- Head to Tail: when one vector connects to another
- Head to Head: when vectors start at the same point
- Vector Components
- Break vectors into their X Y components.
- Add individual X Y components, then find resultant
Acceleration
Earth: accelerates object towards center at 9.8 m/s2
- Slight differences due to shape of the earth, but atmosphere has no impact
Drag: falling objects encounter some amount of air friction
- Density of air will be factor
Fd=CdPAV2
- Cd: co-efficient of drag
- P: density of air
- A: surface area of object
- V: speed of subject
Terminal Speed: when Fg = Fd, a = 0, Fnet = 0, so it will be at constant speed.
Field of Reference
- The speed an object is moving at is dictated in relation from where you’re viewing it.
- Example: A boat may be travelling 30m/s relative to the water, but only 20m/s relative to the ground because it’s influenced by the water’s 10m/s current.
- Viewed from ground is different from viewing it from the water.
Calculating with field of Reference
- General Formula: VAX = VAY + VYX
- Where Y is common in both Vectors
- Y is eliminated and leaves for AX, the final answer
- Subtracting Vectors, Example: VAX = VAY – VXY
- Add the subtracted vector by reversing the subscripts
- VAX = VAY + VYX
- Lastly, use Vector component or Cosine Law to add the vectors (magnitude and direction)
- Add the subtracted vector by reversing the subscripts
Forces
- A net force causes objects to accelerate/decelerate
- When forces act in opposite directions, they add to zero
- Eg. Normal force counteract a surface, preventing items from falling through it.
- Free body diagrams: shows all forces acting on an object
- Useful when solving forces problems, should be drawn at all times
Inclined Planes
- When blocks are placed on a plane, consider the surface parallel to the plane x.
- And consider the plane perpendicular to the plane to by y.
- Use vector components to break gravity and solve problem
Newton’s Laws and Pulley Problems
- First Law: an object in motion stays in motion unless there is a force that slows it down
- Inertia: this thing that makes stuff stay at constant speed, is a fundamental property of matter
- Second Law: states that force can be affected by mass and acceleration
- Force = Mass * Acceleration
- Static Equilibrium: net force is zero and it doesn’t move
- Dynamic Equilibrium: net is zero but it’s at constant speed
- Third Law: for every action, there is a reaction, equal in magnitude but opposite in direction.
Circular Motion
- Circular Motion: occurs when an object is travelling in a circular path with a fixed radius and speed.
- Since direction is changing every moment in a circle, velocity changes, so the object will accelerate towards the center
ac=v2/r
- r = radius
- v = speed of object
ac = v2/r = 4(pi)2r/T2 = 4(pi)2rf2
- f = frequency
- T = period
- Centripetal force: the force created by circular motion towards the center.
- Centripetal force = mass * centripetal acceleration
Non-Inertial/Inertial frames of reference
- Inertial: when the frame of reference is moving at constant speed and is not accelerating. Newton’s laws are obeyed.
- Non-Inertial:when the frame of reference is under-going acceleration. Newton’s laws aren’t obeyed in this case.
- When the frame of reference accelerates forward, net force is moved backwards because we say a fictitious force lifts it.
Centrifugal force
- Centrifugal Force: another form of fictitious force which is created due to the existence of some other force
- If centripetal force accelerates towards the center in circular motion, the centrifugal force will act against the object and whatever inside.
